Love and desire for violence inherent in human nature itself. Just the concentration of this case the representatives of Homo sapiens are different. Remember that children play in the yard? That's right, in the war games. Maybe many of you are addicted to it. Although the toy guns we did not exist, but in the hands each had on a stick, "sharpened" under the machine or gun, realism does not suffer.
Over time entertainment is becoming increasingly serious, and hence more cruel. If the first computer projects were mostly good, and the developing brain quests, adventure and rpg, in the future of human nature took its toll. The murder was elevated to a cult, and a variety of software companies went out of their trying to please the insatiable consumer.
In general, this was basic calculation Activision. As part of the Call of Duty it gave modern users exactly what they were so necessary. For the benefit of the company and brand shifts worked two studios, trying hard to match and meet the expectations. Wildly popular Modern Warfare 2 is predicted and partly provided current resounding success Call of Duty: Black Ops.
Of course, among all users, and among our audience, there will be people with whom she went from the beginning softly and smoothly. And hang they did not have, and no brakes, and not a bit of lag. Yes, and all were connected to the servers they immediately, and then waited for their gracious low ping. Yes accompanies such people continue luck. But I think it would not hurt to read about how there was the fate of many other comrades. Initially, the brakes were in the "single", and in multiplayer. Released patch partially simplified the lives of some, including me. Single player campaign graciously let into their coffers, to show senseless parody of the scene setting.
In the center of everything it is (or rather, sitting) a character named Alex Mason. Hands and feet firmly tied to a chair, laid out around a lot of nice equipment for torture and interrogation.
In general, a fun and useful ideas in the Black Ops has brought a lot. Everything here is aimed solely at meeting the requests of the current player. And their task perfectly manages the project. Tens of thousands have already sit on the servers day and night, pumping, grooming and nurturing their uyutnenko profiles.
Apparently, the developers so much carried away by improving the multiplayer that have completely forgotten about a decent campaign and, even worse, about the optimization of their offspring. Or maybe they knew perfectly well what they are doing and what they are going. Just have a hundred percent sure that the fans, the fans and sympathizers willing to forgive anything to get their own portion of the killings. Especially - such tasty.